00:00
00:00
NothanyTPM

88 Movie Reviews

26 w/ Responses

3 reviews are hidden due to your filters.

My god, the tweening is real with this one!

For me I always prefer frame-by-frame over tweening, and I get that tweening has its uses, but would it be so hard to make it less robotic? Last time I checked humans don't stop their movements on a dime, they slowly stop and wiggle a little.

The art is nice at least, but you got it commissioned by someone else, so I can't even give much credit to that either.

I'll leave you with this: if you plan to continue doing these "tweeny" animations with commissioned art, you *NEED* to look at how anything moves (including yourself); film yourself if you have to (I know I did that). Just do anything you can to study movements, and experiment with your program to try and replicate those movements. If I can do smooth animations in PowerPoint, you can definitely do it with whatever program you're using.

[having some drawing knowledge helps too, but it's not necessary if the stick fighting community is anything to go by]

RE:
I may come off as salty or cocky, but it's usually when people get so close to making something good, but they're not quite there. Like for this one: I like the art a lot (even if you didn't draw it yourself), but the movements are too robotic.

Also, you're right about me not liking paper doll animations (it just looks lifeless most of the time), but it CAN be done well! For me I see it being used to add subtle movements to a picture that didn't have any, like flowing hair, blinking, breathing, and small body movements.

I don't know, do what you want with your animations. I'm just speaking my mind.

Leadreaper responds:

Thanks for the feedback, It took me about 15 hours to animate this. I didn't receive a commission for this. It was a practice project that I did only 4 days after starting as an animator. I used a tiktok dancer to sync the movement. The lack of additional movement was just due to time constraint. I'm trying to build a portfolio of animations and also get faster/better at my work, I was told not to waste so much time on every little thing as I will get better with time. So due to the amount of time invested and good feedback from friends, I deemed it good enough.

Honestly, My main goal was just to make a better animation then this - https://twitter.com/i/status/1470077350230564864

Which several others agreed that I had achieved when I submitted to them for feedback. I know there is a feud between paper doll and frame by frame but they are just different styles of animation, I don't think either one is better than the other (You seem like a frame by frame supremacist). I prefer paper doll, This character is full rigged and layered so now I can take it and create content quicker. I can bring it into a video game or I can make a series of videos with the same character. I'm just able to work quicker. I'm not gonna lie your comment came off extremely cocky and salty lol. Hope you have a good day.

My only complaint is that it ended too soon.

I wonder what's the origin behind rule 63 (If it exists, there's an opposite gender version of it)? I've heard it tossed around from time-to-time, but it took me by surprise that it wasn't in the rules of the internet.

I also didn't think the rules of the internet ended with close to 50 rules, I'd always assumed it was closer to 100.

I think Rule 28 (and a bit of Rule 29) has a kernel of truth to it (even if it wasn't the original meaning). I mean most guys typically have anime waifu profile pics and avatars, so it's always good to not assume their gender.

Good job with the episode!

I'm really tempted to join, but I'm still very new with animation and I want to practice at my own pace first.

Spy-vs-Spy-Collab responds:

there's always room for more, you can join any time even if you don't want to participate as an animator. :)

Amazing job! This feels identical to WarioWare, and I was laughing the whole way through. So many jokes go by in the blink of an eye it's hard to keep up in just a single watch.

Great little idea for the website, but I feel like both the Direct and the people showcasing things in the direct can be better. This is a bit hard to criticize because not everyone is good at making presentations, so there's only so much you can do to fix that, but the more you do it the better it will get.

Here's my criticisms:
Not a big fan of the static screen between presentations. It feels a little too dull to look at. I'd recommend commissioning someone to make a small animation (or make one yourself if you can) that you can easily modify to at least get a little movement between presentations.

The voice for the direct needs a little practice. It's missing some enthusiasm, and kinda feels like how a teacher would act after showing a video to the class. Can't quite give any kind of specifics though, as I don't do voice acting.

Not sure what the idea behind the intro was. Nothing screams "Newgrounds" to me when I see it (apart from the big bold text). To me Black, Orange, and Yellow are the colours that represent Newgrounds with gradients and smooth line to represent the "Flash" look that was oh so popular here. Again, you might need to commission someone/yourself to make a little intro animation that's reusable.

The little music that happens before the trailers/presentations feels unneeded. A simple fade to black does the job fine enough, or any quick transition to black works.

And finally the way the presenters were organized needs a little work. The start and end of the presentation should be your highest priority. Put the second most anticipated game first, the most anticipated game last, and sprinkle the good and not as good ones in-between while making sure you don't put to many good and no so good ones in a row. This sort of organization is a bit hard to get right, so it may take a while before you find a flow to it all.

Making these sorts of presentations can be difficult, and hard to keep consistent especially with the budget of $0, so it's pretty brave to even attempt this whole ordeal. A lot of work needs to be done on both ends to make this a quality show, but that's just part of the experience isn't it.

Ant responds:

Mega review wowie
Imma read this when I return to my humble abode

Ugasisvelta responds:

Appreciate this homie, seriously! All of this will be taken into consideration.

anothergamedev responds:

Thanks for the feedback!

Neentandoo responds:

Honestly some really good feedback! Hopefully, we can work these in for future directs!

It's weird, but these cheesy words hit a little differently when you're feeling down.

It's also weird that this showed-up when I was feeling a little down.

RE:
No worries dude, drawing/animating your emotions can be quite therapeutic (I do it all the time), and in the end it doesn't really matter who like or dislikes your stuff (...to an extent).

All that matters is that you enjoy what you're doing.

gatekid3 responds:

yeah, its nothing special, but when i was upset i was really compelled to start this

Great stuff. I like the visuals, not too detailed but not too simplistic either.
I'll have to take notes on how you draw some of these things, as I'm only good at drawing kinda realistic looking trees and plants at the moment.

What the fuck did I just watch?! And why is it so good?!

Never sure why Foamy gets the attention of P-bot as often as it does. This feels more like a rant audio with pictures than an animation.

Never the less, I agree with Foamy on this one. Games nowadays (at least from bigger companies) don't feel fun anymore. I don't have the latest and greatest consoles because every game is either an ultra-realistic open world game with crafting, or an unfinished mess that might get fixed in 10 years.

I find it annoying how every game is just temporary nowadays, and games need to be constantly plugged to the internet because the companies are too afraid you might steal their precious games from them, or god forbid have fun with it or preserve the damn thing.

Nowadays I just play games I missed from my childhood because at least those games have effort put into them compared to the internet casinos of the modern AAA games.

An artist by night, asleep by day, and occasionally a computer nerd.

Anthony Beaulé @NothanyTPM

Age 26, Male

Nerd

a van down by the river

Joined on 10/4/21

Level:
20
Exp Points:
4,268 / 4,440
Exp Rank:
11,734
Vote Power:
6.20 votes
Art Scouts
1
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
13
B/P Bonus:
0%
Whistle:
Normal
Trophies:
5
Medals:
235
Supporter:
1y 4m 9d