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NothanyTPM

124 Movie Reviews

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Pretty cool animation, and surprisingly smooth for 13FPS. I do see some artifacting here and there, but I think that might be a flipaclip problem.

Never heard of flipaclip before. Though, if you want to use a different program to animate I have a few alternatives for Mac and PC:

Krita is nice program that's mainly used to draw, but it can also be used for basic traditional animations. It's a bit weird since it feels like photoshop with an animation timeline, and it's a bit of a heavy program too so it may not run smoothly all the time when animating, but the option is there.

Pencil2D is a janky yet simple and lightweight program that's able to do both traditional and vector animations...with the only problem being that you essentially only have MS-Paint tools to work with (minus the text tool). It's kinda bad, and you need to find workarounds if you make complicated animations, but maybe it's a step above flipaclip? i don't know.

Never tried adding audio in either program. I don't think Krita supports audio, but I know that Pencil2D has that feature, but the devs recommend using a video editor for sound mixing instead since they admit their program is terrible with audio. Something like OpenShot is probably good enough to do the job.

All of these programs are free, so you can try them yourself to see if you like them.

Hope this helps! ...Even if my tools aren't much better honestly.

MintyKazzerz responds:

Thx for the help! Not sure if i can try them tho but maybe i will

Someone on Twitter once told me that Cash Grab mechanics weren't bad because they're "the norm" now. I tried clarifying it to them that these mechanics were made to pray on people with gambling addictions, but they didn't change their opinion.

I didn't bother arguing with them because they're probably too ignorant to understand the significance, and it would be a waste of time anyway.

But yeah, if this is "the new norm" then I fucking hate it! What even the point of playing anymore if you constantly need to be online and have your credit-card hardwired to your phone at all times. Can't play a modern game without signing your life away first!

...This is why I stick to games pre 2010s, you just put the game in and press start.

Cool animatic you've got there. Would love to see this fully animated someday.

Interesting little style you've got going on there. The animation is pretty decent, but things feel like they're moving too fast. One way to fix that is by adding more frames that slow it down a bit between each action/scene (AKA: Easing). Another fix is slow it down you entire animation until it's timed perfectly, then adding frames to bring it back up to speed.

Finding the right timing for everything in animation is tough, but keep animating and you'll eventually find your groove.

Cookie-Animation responds:

Thanks for the input. Yeah alot of people say the same it's too fast. It was my first animation and I didn't know anything about timing lol just go here do that wtf is 3s lol but I'm hoping the next one I'll have it down some what.

Rabbids...a fate worse than death.

Very relatable.

My god, the tweening is real with this one!

For me I always prefer frame-by-frame over tweening, and I get that tweening has its uses, but would it be so hard to make it less robotic? Last time I checked humans don't stop their movements on a dime, they slowly stop and wiggle a little.

The art is nice at least, but you got it commissioned by someone else, so I can't even give much credit to that either.

I'll leave you with this: if you plan to continue doing these "tweeny" animations with commissioned art, you *NEED* to look at how anything moves (including yourself); film yourself if you have to (I know I did that). Just do anything you can to study movements, and experiment with your program to try and replicate those movements. If I can do smooth animations in PowerPoint, you can definitely do it with whatever program you're using.

[having some drawing knowledge helps too, but it's not necessary if the stick fighting community is anything to go by]

RE:
I may come off as salty or cocky, but it's usually when people get so close to making something good, but they're not quite there. Like for this one: I like the art a lot (even if you didn't draw it yourself), but the movements are too robotic.

Also, you're right about me not liking paper doll animations (it just looks lifeless most of the time), but it CAN be done well! For me I see it being used to add subtle movements to a picture that didn't have any, like flowing hair, blinking, breathing, and small body movements.

I don't know, do what you want with your animations. I'm just speaking my mind.

Leadreaper responds:

Thanks for the feedback, It took me about 15 hours to animate this. I didn't receive a commission for this. It was a practice project that I did only 4 days after starting as an animator. I used a tiktok dancer to sync the movement. The lack of additional movement was just due to time constraint. I'm trying to build a portfolio of animations and also get faster/better at my work, I was told not to waste so much time on every little thing as I will get better with time. So due to the amount of time invested and good feedback from friends, I deemed it good enough.

Honestly, My main goal was just to make a better animation then this - https://twitter.com/i/status/1470077350230564864

Which several others agreed that I had achieved when I submitted to them for feedback. I know there is a feud between paper doll and frame by frame but they are just different styles of animation, I don't think either one is better than the other (You seem like a frame by frame supremacist). I prefer paper doll, This character is full rigged and layered so now I can take it and create content quicker. I can bring it into a video game or I can make a series of videos with the same character. I'm just able to work quicker. I'm not gonna lie your comment came off extremely cocky and salty lol. Hope you have a good day.

My only complaint is that it ended too soon.

I wonder what's the origin behind rule 63 (If it exists, there's an opposite gender version of it)? I've heard it tossed around from time-to-time, but it took me by surprise that it wasn't in the rules of the internet.

I also didn't think the rules of the internet ended with close to 50 rules, I'd always assumed it was closer to 100.

I think Rule 28 (and a bit of Rule 29) has a kernel of truth to it (even if it wasn't the original meaning). I mean most guys typically have anime waifu profile pics and avatars, so it's always good to not assume their gender.

Good job with the episode!

I'm really tempted to join, but I'm still very new with animation and I want to practice at my own pace first.

Spy-vs-Spy-Collab responds:

there's always room for more, you can join any time even if you don't want to participate as an animator. :)

I do incredible things that look normal to everyone else.

Anthony Beaulé @NothanyTPM

Age 27, Male

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Joined on 10/4/21

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