Amazing job! This feels identical to WarioWare, and I was laughing the whole way through. So many jokes go by in the blink of an eye it's hard to keep up in just a single watch.
Amazing job! This feels identical to WarioWare, and I was laughing the whole way through. So many jokes go by in the blink of an eye it's hard to keep up in just a single watch.
Great little idea for the website, but I feel like both the Direct and the people showcasing things in the direct can be better. This is a bit hard to criticize because not everyone is good at making presentations, so there's only so much you can do to fix that, but the more you do it the better it will get.
Here's my criticisms:
Not a big fan of the static screen between presentations. It feels a little too dull to look at. I'd recommend commissioning someone to make a small animation (or make one yourself if you can) that you can easily modify to at least get a little movement between presentations.
The voice for the direct needs a little practice. It's missing some enthusiasm, and kinda feels like how a teacher would act after showing a video to the class. Can't quite give any kind of specifics though, as I don't do voice acting.
Not sure what the idea behind the intro was. Nothing screams "Newgrounds" to me when I see it (apart from the big bold text). To me Black, Orange, and Yellow are the colours that represent Newgrounds with gradients and smooth line to represent the "Flash" look that was oh so popular here. Again, you might need to commission someone/yourself to make a little intro animation that's reusable.
The little music that happens before the trailers/presentations feels unneeded. A simple fade to black does the job fine enough, or any quick transition to black works.
And finally the way the presenters were organized needs a little work. The start and end of the presentation should be your highest priority. Put the second most anticipated game first, the most anticipated game last, and sprinkle the good and not as good ones in-between while making sure you don't put to many good and no so good ones in a row. This sort of organization is a bit hard to get right, so it may take a while before you find a flow to it all.
Making these sorts of presentations can be difficult, and hard to keep consistent especially with the budget of $0, so it's pretty brave to even attempt this whole ordeal. A lot of work needs to be done on both ends to make this a quality show, but that's just part of the experience isn't it.
Mega review wowie
Imma read this when I return to my humble abode
Appreciate this homie, seriously! All of this will be taken into consideration.
Thanks for the feedback!
Honestly some really good feedback! Hopefully, we can work these in for future directs!
It's weird, but these cheesy words hit a little differently when you're feeling down.
It's also weird that this showed-up when I was feeling a little down.
RE:
No worries dude, drawing/animating your emotions can be quite therapeutic (I do it all the time), and in the end it doesn't really matter who like or dislikes your stuff (...to an extent).
All that matters is that you enjoy what you're doing.
yeah, its nothing special, but when i was upset i was really compelled to start this
Great stuff. I like the visuals, not too detailed but not too simplistic either.
I'll have to take notes on how you draw some of these things, as I'm only good at drawing kinda realistic looking trees and plants at the moment.
What the fuck did I just watch?! And why is it so good?!
Never sure why Foamy gets the attention of P-bot as often as it does. This feels more like a rant audio with pictures than an animation.
Never the less, I agree with Foamy on this one. Games nowadays (at least from bigger companies) don't feel fun anymore. I don't have the latest and greatest consoles because every game is either an ultra-realistic open world game with crafting, or an unfinished mess that might get fixed in 10 years.
I find it annoying how every game is just temporary nowadays, and games need to be constantly plugged to the internet because the companies are too afraid you might steal their precious games from them, or god forbid have fun with it or preserve the damn thing.
Nowadays I just play games I missed from my childhood because at least those games have effort put into them compared to the internet casinos of the modern AAA games.
We've all been there...
Great little animation! I started listening to the full song afterwards and uh...
Amazing job everyone! Some of the 3D entries really surprised me, the animations were really good, and there were even a few entries that matched the original style perfectly.
Shame the YouTube version was taken down. These big companies don't really know how to have fun do they.
The style is good, and the voices seem to match, but the animation and voice direction feels stiff.
Like the camera angles are nice, but the movement isn't quite right. The best example is when the character breaks down the door. It just feels like she slid and the door fell instead of her slamming herself against the door with the impact making the door fall over. All it's missing a little bit of squishy-ness to feel "real".
For the voices, they feel like they match the characters, but the emotions feel really forced. I don't have any tips when it comes to voices though, so you're gonna have to keep trying with that one.
I see something with this, but the only way to get better at it is to just plow through the bad stuff until it's gone.
An artist by night, asleep by day, and occasionally a computer nerd.
Age 27, Male
NNNEEEEERRRRRDDD!!!!
A van down by the river
Joined on 10/4/21