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NothanyTPM

21 Game Reviews

6 w/ Responses

Pretty good point & click game. Love the art. There's a few problems here and there like how interactive objects don't get highlighted when you mouse over them, how you can't put away things that you grab in you inventory, and that meat puzzle in the end took me a while to understand what to do with it.

Overall, like I said, it's a short and sweet point & click game, and most of these problems can be fixed in the next game.

Pretty cool game! With how you need to concentrate on the drawing and avoiding it almost feels like a lost DSiWare game.

It sounded like a short game at first with it only having 9 floors, but the constant deaths made me realize that no...9 floors is definitely long enough, and it's also easy to get back to where you were too so it's not a painful ride back to where you last died.

I didn't beat the game yet (stuck on floor 6), but looking at the medals I see that there's an endless mode too. A great feature for such a simple game.

The only downside is that it's not the most convenient to play with it needing a tablet to play properly (maybe a laptop touchpad if you tinker with the settings a ton), but it still lots of fun once you do get everything set up properly.

It's a game...Not really all that interesting, and I found that sticking to the bottom of the arena is the best strat.

Really fun game! Really hard too, but a fun hard!

It's a bit weird not being able to shoot up or down in a top-down game, but oddly enough the simplicity made it way better to focus on the game.

It's weird to explain, but playing games with a keyboard alone works best with NES style controls (2-3 buttons + D-pad). Anything more just makes it a little hard to keep track, or it gets uncomfortable to play.

Fun stuff! Truly a worthy successor to those parallel parking flash games.

My only complaints are that you can't always turn the car when it decelerates, and the car controls are also a little touchy sometimes.

Fun game. Not much to complain about apart from the disappearing platforms taking a tad too long to re-appear, and not being able to jump after getting hit which made me fall down pits or get hit by the enemy again.

As of writing Ruffle makes this game nearly unplayable, as it doesn't show most platforms you need to jump on...I still managed to beat the game though.

Ruffle problems aside, it's fun! A little jankyer than I remembered, but it's still a nice blast from my childhood.

Fun game! Though, I think my computer is a tad too slow to run it properly, it feels like running a game at PAL speeds with how slow everything goes. If you can optimize it I'd appreciate it, but it's not a priority.

If I can still enjoy this game in slow-mo, then you know you've done a good game.

Reminds me of Flash games of old...both in a good and bad way.

Had a lot of fun with this one, but the blue and red puzzle rooms just kind of annoyed me. The purple puzzle room was fine, and I liked the disappearing floor challenges. the blue puzzle room was a bit annoying due to the thwomp-alikes crushing me as I was solving the puzzle, but I got some good "aha!" moments in there though. The Red puzzle room though made me rage quit; The arrows were just too much man. The puzzles had good ideas, but you wait so long just to solve some of these puzzles, and the checkpoints make it aggravating because they reset the puzzle. By the time I got to the arrow staircase, I couldn't take it anymore.

It was a blast while it lasted, but just like some of these old flash games I've played when I was younger they don't really know how to curve the difficulty properly.

Good stuff. Though, it feels like there should be a way for the character to attack. I found the enemies can sometimes be impossible to maneuver around, or can blindside you when you hang around the top part of the screen. I got used to it eventually, but maybe you could include either a power-up that makes the character swing their sword when they jump for a limited time, or include a way for the character to attack (either as a separate button or hitting space when close to an enemy) with a limited amount of sword swings ("sword ammo").

Again the game is great as is, but maybe the ability to attack could make some of the enemy placements a little more forgiving.

An artist by night, asleep by day, and occasionally a computer nerd.

Anthony Beaulé @NothanyTPM

Age 26, Male

Nerd

a van down by the river

Joined on 10/4/21

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