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NothanyTPM

21 Game Reviews

6 w/ Responses

Oh fuck! I passed-out and woke-up in 2003!

Sucks that Ruffle has a few problems with flash files on Linux. I'm pretty sure I got all the achievements, but none of them got unlocked (plus they all have garbled text).

Pretty fun experience! Wish there was more, but what's there is really good.

Kolumbo responds:

the garbled text thing happens to me too, on w11 - but they are functional at least. sorry to hear they aren't for you

thanks for the review!!!!

Good gameplay loop, but there's just nothing there. Tried seeing if something would happen after killing a certain amount, but I gave-up after killing 500 chickens.

You've got something here, it just needs some sort of goal and fail state to make it more enjoyable.

delesgames responds:

woah, you made it to 500 chickens ? i'm working on a boss but the pixel art for every frame of it takes forever. i will update the game when it's done. thank you for taking the time to comment and for your feedback

Kinda surreal to play this game on a PC that was made at the time this game was released. Runs really well too, almost as if it was running on the real Flash player with only a few points where it slows down for a second.

World 2 was never really my favourite of the Fancy Pants games, and it's all because of that golf mode and its wonky snail physics. Apart from that it's great fun and a nice little blast from the past.

I like the animations the art, and the music, but the game doesn't feel all that good. The super narrow platforms, and the lack of an areal attack makes it too easy to accidentally fly off the cars or go off screen.

JalenBrah responds:

Thanks for the critique! When I was initially planning an aerial attack but I didn’t have that time on my side. When I update the game in the future, I’ll try to make it so you can’t go past the border and a different input activates the pouch dash.

A masterpiece in design and control! The game is so elegant, it practically plays itself.

Gonna have to deduct a point because there was no jumscares in this game.

SomeApe responds:

YOU'RE THE JUMPSCARE

I love the Console and even the GBA port of this game, but this version feels a little too chaotic. The furthest I got was past the first mini-boss.

Plus, why is jump and shoot inverted? Normally on keyboard the leftmost button (A or Z) is jump, and the one next to it (S or X) is shoot. I makes playing this game way too confusing at times.

I still like the games, but this first one is rough.

As for Ruffle compatibility on Linux as of writing: Everything works flawlessly, but on older machines the backgrounds don't load and there's a bit of input lag. Though, this seems to be a normal issue for Ruffle when it comes to older hardware, but it's not a big deal because why the hell would you be running Ruffle on a 2000s PC with a Core2Duo anyway...

...OK I would, but I'm not normal.

Edit: Someone pointed-out that there's only one stage in the game, so I tweaked the line that said I couldn't get past the first stage.

The game doesn't seem to play on Linux, even with Ruffle enabled. Kinda wish the Newgrounds player was available on Linux.

alexlunnen responds:

yea :(, it sucks n I understand ur pain cuz I had a chromebook once n damn it sucked when it came to newgrounds games

Dungeonation responds:

NG Player is pretty much a temporary solution now as Ruffle is being developed so I feel your pain. This game just uses buttons and such though so it should be supported relatively early as AS3 support development gains traction

Really great game! The difficulty curve is a little harsh (1st level is piss easy, second level is balls hard), but overall still a fun time. I also just love how the tankmen just beat the shit out of everyone instead of using guns.

Fun fact: for the hell of it I decided to use my childhood Core2 Duo PC (now running Arch Linux as a way to do quick browsing and other things) to run this game, and apart from the slowdown from the amount of object on screen it's surprisingly playable. This Ruffle project sure is something I tell ya.

BoMToons responds:

We did a lot of optimizing too :-)

Great little game. My only gripes are that:

>It wasn't completely clear the first time that you can recharge with the recharge platforms. The sound did indicate something was happening, but I didn't realize it came from those platforms until the fourth level where I ran-out of energy a lot.
[maybe add some sort of subtle visual indication when standing on the recharge platforms? Like a little zap when you land on one, or even multiple little zaps if you walk on them to indicate that power is going through the bulb. Minor stuff that goes a long way]

>On the fourth level with the lever and moving platform, it's a little too tight with the energy. I had the puzzle figured-out, but I'd always run-out of energy an inch away from the recharge platform on the other side. I did make it through by not moving before landing to slide and conserve just enough energy and barely reaching the recharge platforms on the other side.
[you can either add a little more energy to Bulb Boy on this level, make the recharge platform on the other side reach the edge a little more, or just add a recharge platform on the moving platform...though, that one could be a little tough to program]

Apart from those, I really like the game! The music, graphics, the sound design, and the level design are on point!

An artist by night, asleep by day, and occasionally a computer nerd.

Anthony Beaulé @NothanyTPM

Age 26, Male

Nerd

a van down by the river

Joined on 10/4/21

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