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NothanyTPM

26 Movie Reviews w/ Response

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This reminds me of the cutscenes in BattleBlock Theater...but hornier

ehrrr responds:

Damn that was exactly what I was going for

Animation is good, sound design needs a little work

Zellas responds:

I know! It was hell trying to add the audio in the animation
I swear I will improve in editing lol

I don't want to sound too mean when I say this, since you've worked on this for so long, but this is one of those cases where it feels like you're a better artist than an animator.

What I'm saying is the art, the backgrounds and the characters all look nice, but the animation is of the quality of an early 2000s Newgrounds flash animation.

Tweening does help speed-up animation, but using it too much (especially when there's no easing between those frames) can look robotic as all hell.

Again, you've got great artistic skills, you just need to learn how to make things move in order to be a great animator.

phredrawles responds:

I am, in fact, an untrained hack at animation, but your words are far nicer :)

Amazing animation!
It ends a bit abruptly, but I think that's were it would cut to gameplay.

Can you tell what game this is for?

LucHD responds:

actually it is not cutscene, just an ad for a phone game called Stick battle

I'm confused. Should I take this seriously or not?

migmoog responds:

YES! The woke mob is coming for us and we have to stop them! LOOK! There they are, over the horizon!!!!!

TappyWara responds:

Rate 5 stars and ill tell you

Really great animation. My only complaint is that some of the hits don't have enough impact to them. For example, the dude who gets elbowed to the back of the head looks like he just dropped dead on his own, but you can fix that by adding a few frames of the dude's head recoiling from the elbow's impact, and then make him drop dead.

Keep-up the great work!

Nommalorel responds:

Thank you so much, yes that is the most prevelent problem in this animation hovewer i basicly almost didnt fix any mistakes i have done because it would cost me more time, i was doing this between my actual job.

Pretty cool animation, and surprisingly smooth for 13FPS. I do see some artifacting here and there, but I think that might be a flipaclip problem.

Never heard of flipaclip before. Though, if you want to use a different program to animate I have a few alternatives for Mac and PC:

Krita is nice program that's mainly used to draw, but it can also be used for basic traditional animations. It's a bit weird since it feels like photoshop with an animation timeline, and it's a bit of a heavy program too so it may not run smoothly all the time when animating, but the option is there.

Pencil2D is a janky yet simple and lightweight program that's able to do both traditional and vector animations...with the only problem being that you essentially only have MS-Paint tools to work with (minus the text tool). It's kinda bad, and you need to find workarounds if you make complicated animations, but maybe it's a step above flipaclip? i don't know.

Never tried adding audio in either program. I don't think Krita supports audio, but I know that Pencil2D has that feature, but the devs recommend using a video editor for sound mixing instead since they admit their program is terrible with audio. Something like OpenShot is probably good enough to do the job.

All of these programs are free, so you can try them yourself to see if you like them.

Hope this helps! ...Even if my tools aren't much better honestly.

MintyKazzerz responds:

Thx for the help! Not sure if i can try them tho but maybe i will

Interesting little style you've got going on there. The animation is pretty decent, but things feel like they're moving too fast. One way to fix that is by adding more frames that slow it down a bit between each action/scene (AKA: Easing). Another fix is slow it down you entire animation until it's timed perfectly, then adding frames to bring it back up to speed.

Finding the right timing for everything in animation is tough, but keep animating and you'll eventually find your groove.

Cookie-Animation responds:

Thanks for the input. Yeah alot of people say the same it's too fast. It was my first animation and I didn't know anything about timing lol just go here do that wtf is 3s lol but I'm hoping the next one I'll have it down some what.

My god, the tweening is real with this one!

For me I always prefer frame-by-frame over tweening, and I get that tweening has its uses, but would it be so hard to make it less robotic? Last time I checked humans don't stop their movements on a dime, they slowly stop and wiggle a little.

The art is nice at least, but you got it commissioned by someone else, so I can't even give much credit to that either.

I'll leave you with this: if you plan to continue doing these "tweeny" animations with commissioned art, you *NEED* to look at how anything moves (including yourself); film yourself if you have to (I know I did that). Just do anything you can to study movements, and experiment with your program to try and replicate those movements. If I can do smooth animations in PowerPoint, you can definitely do it with whatever program you're using.

[having some drawing knowledge helps too, but it's not necessary if the stick fighting community is anything to go by]

RE:
I may come off as salty or cocky, but it's usually when people get so close to making something good, but they're not quite there. Like for this one: I like the art a lot (even if you didn't draw it yourself), but the movements are too robotic.

Also, you're right about me not liking paper doll animations (it just looks lifeless most of the time), but it CAN be done well! For me I see it being used to add subtle movements to a picture that didn't have any, like flowing hair, blinking, breathing, and small body movements.

I don't know, do what you want with your animations. I'm just speaking my mind.

Leadreaper responds:

Thanks for the feedback, It took me about 15 hours to animate this. I didn't receive a commission for this. It was a practice project that I did only 4 days after starting as an animator. I used a tiktok dancer to sync the movement. The lack of additional movement was just due to time constraint. I'm trying to build a portfolio of animations and also get faster/better at my work, I was told not to waste so much time on every little thing as I will get better with time. So due to the amount of time invested and good feedback from friends, I deemed it good enough.

Honestly, My main goal was just to make a better animation then this - https://twitter.com/i/status/1470077350230564864

Which several others agreed that I had achieved when I submitted to them for feedback. I know there is a feud between paper doll and frame by frame but they are just different styles of animation, I don't think either one is better than the other (You seem like a frame by frame supremacist). I prefer paper doll, This character is full rigged and layered so now I can take it and create content quicker. I can bring it into a video game or I can make a series of videos with the same character. I'm just able to work quicker. I'm not gonna lie your comment came off extremely cocky and salty lol. Hope you have a good day.

I'm really tempted to join, but I'm still very new with animation and I want to practice at my own pace first.

Spy-vs-Spy-Collab responds:

there's always room for more, you can join any time even if you don't want to participate as an animator. :)

An artist by night, asleep by day, and occasionally a computer nerd.

Anthony Beaulé @NothanyTPM

Age 26, Male

Nerd

a van down by the river

Joined on 10/4/21

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