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NothanyTPM

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Great little idea for the website, but I feel like both the Direct and the people showcasing things in the direct can be better. This is a bit hard to criticize because not everyone is good at making presentations, so there's only so much you can do to fix that, but the more you do it the better it will get.

Here's my criticisms:
Not a big fan of the static screen between presentations. It feels a little too dull to look at. I'd recommend commissioning someone to make a small animation (or make one yourself if you can) that you can easily modify to at least get a little movement between presentations.

The voice for the direct needs a little practice. It's missing some enthusiasm, and kinda feels like how a teacher would act after showing a video to the class. Can't quite give any kind of specifics though, as I don't do voice acting.

Not sure what the idea behind the intro was. Nothing screams "Newgrounds" to me when I see it (apart from the big bold text). To me Black, Orange, and Yellow are the colours that represent Newgrounds with gradients and smooth line to represent the "Flash" look that was oh so popular here. Again, you might need to commission someone/yourself to make a little intro animation that's reusable.

The little music that happens before the trailers/presentations feels unneeded. A simple fade to black does the job fine enough, or any quick transition to black works.

And finally the way the presenters were organized needs a little work. The start and end of the presentation should be your highest priority. Put the second most anticipated game first, the most anticipated game last, and sprinkle the good and not as good ones in-between while making sure you don't put to many good and no so good ones in a row. This sort of organization is a bit hard to get right, so it may take a while before you find a flow to it all.

Making these sorts of presentations can be difficult, and hard to keep consistent especially with the budget of $0, so it's pretty brave to even attempt this whole ordeal. A lot of work needs to be done on both ends to make this a quality show, but that's just part of the experience isn't it.

Ant responds:

Mega review wowie
Imma read this when I return to my humble abode

Ugasisvelta responds:

Appreciate this homie, seriously! All of this will be taken into consideration.

anothergamedev responds:

Thanks for the feedback!

Neentandoo responds:

Honestly some really good feedback! Hopefully, we can work these in for future directs!

It's weird, but these cheesy words hit a little differently when you're feeling down.

It's also weird that this showed-up when I was feeling a little down.

RE:
No worries dude, drawing/animating your emotions can be quite therapeutic (I do it all the time), and in the end it doesn't really matter who like or dislikes your stuff (...to an extent).

All that matters is that you enjoy what you're doing.

gatekid3 responds:

yeah, its nothing special, but when i was upset i was really compelled to start this

Hahaha, I didn't watch Evangelion!

Thriftman responds:

Swag

Great little animation! Still haven't had a single thing front paged yet, but I always dream of the day where it will finally happen.

Buster98 responds:

You've got this!

Your animation style is very strange. It's very rough and primitive looking when going frame-by-frame, but the movement is so fluid like it was done professionally. You really know how to stretch those expressions to the point where it really felt like a classic hand animated cartoon!

And unless you were going for this "child crayon drawing" look, I'd suggest playing around with different brushes to see what would fit these characters, and even play around with drawing nature and basic 3D shapes to get those backgrounds looking less flat.

All and all, you've got amazing talent (and I kind of envy you)! Just keep doing what you're doing and you might be unstoppable.

TheJayShow responds:

Yes, it would be good to experiment with different brushes, or just general better line quality. Thanks a ton for your feedback!

Short, sweet, rough on the edges, but still wholesome. Reminds me of something I'd see on Flipnotes.

It's hard to say something like this without accidentally stabbing an artist's emotions, but I know you can do great things, you just need to continue drawing/animating to get out of the rough.
And don't worry, getting-out of the rough is something every artist needs to do at first (myself included).

Toxitoxus responds:

Hey thanks for watching!

This was actually a reupload from youtube 7 months ago but figured i'de reupload it here, to this day i can see many things i need to improve so i appreciate your comment

And i always appreciate Feedback so no need to worry that i'll be offended :D

An artist by night, asleep by day, and occasionally a computer nerd.

Anthony Beaulé @NothanyTPM

Age 26, Male

Nerd

a van down by the river

Joined on 10/4/21

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